INDEX

INTRO::

 -Applied Design Brief and Roles
– Magna Carta
– First visit to Salisbury Cathedral
– Workflow in environments – AGILE AND SCRUM
– Initial ideas Mood boards
– Initial idea: Matt
– Initial idea: Inayat
– Initial idea: Claudia
– Initial idea: Jaymi

ITERATION I::

– Iteration 1: First ideas 
– Iteration 1: Feedback on first idea 

ITERATION II::

– Iteration 2: Improved idea 
– Iteration 2: Feedback on final idea 

ITERATION III::

– Iteration 3: Analysis using MosCoW
– Iteration 3: Ways to avoid users rushing through the cathedral

ITERATION IV::

– Iteration 4: Second trip to Salisbury. Looking for shapes in the space 
– Iteration 4: FLOWCHART 
– Iteration 4: PSEUDOCODE
– Iteration 4: NARRATIVE 

– Iteration 4: QUESTIONS AND ZONES

– Iteration 4: DESIGN MOCK-UPS

ITERATION V

– Iteration 5: Third visit to Salisbury Cathedral

– Iteration 5: Making the shapes for the answers

– Iteration 5: Code tutorials

– Iteration 5: Prototype without implementing design

ITERATION VI

– Iteration 6: Implementing Design

ITERATION VII:

– Iteration 7: The design and changes

– Iteration 7: Changes in the narrative

– Iteration 7: Implementing those changes

ITERATION VIII:

-Iteration 8: Correcting constrains

– Problems we have had to solve

– Particularities of the app

– Video of app working

INDEX

PARTICULARITIES OF THE APP

Since all questions are placed in a single View controller, we have had to make some tricks for each zone to display the correct questions. We have equaled each Zone to a string, which will trigger a concrete function depending on the zone picked. This function displays different questions depending on the selected zone.

    @IBAction func zoneOne(sender: AnyObject) {
        zonePicked = "zoneOne"
    }

    @IBAction func zoneTwo(sender: AnyObject) {
        zonePicked = "zoneTwo"
    }
    
    @IBAction func zoneThree(sender: AnyObject) {
        zonePicked = "zoneThree"
    }
    
    @IBAction func zoneFour(sender: AnyObject) {
        zonePicked = "zoneFour"
    }
    

  
    func setupZoneOne() {
        Question1.text = "What shape is the entrance to the cloisters?"
        Question2.text = "What is the arrangement of shapes in the arch of the cloisters?"
        Question3.text = "What are shapes cut out in the armoured glove?"
    }
    
    
    func setupZoneTwo() {
        Question1.text = "What is the shape on the points of the Cathedral roof during construction?"
        Question2.text = "What is the shape of the font?"
        Question3.text = "What is the shape of the freemason symbol given to Elias De Derham?"
    }
    
    
    
    func setupZoneThree() {
        Question1.text = "What is the shape of the shield painted on the ceiling?"
        Question2.text = "What shape is the arrangement of the Prisoners of Conscience Window?"
        Question3.text = "What shape is the Shrine Tomb of St Osmund?"
    }
    
    
    func setupZoneFour() {
        Question1.text = "What is the shape of the Chapter House?"
        Question2.text = "What is the shape of the fleur-de-lis found on all the cushions?"
        Question3.text = "What is the shape found on the pillow for Nicholas?"
    }

A different Popup View depending on the zone picked:

     if zonePicked == "zoneOne"{
            PopUpLabel.text = "GROUP ONE TURN: Let’s test your resourcefulness and patience by seeing how many answers you remember."
            
            
            self.chooseQuestion1()
        }
        else if zonePicked == "zoneTwo"{
            PopUpLabel.text = "GROUP ONE TURN: Let’s see how much publicity you will gain from answering questions correctly"

            self.chooseQuestion2()
        }
        else if zonePicked == "zoneThree"{
            PopUpLabel.text = "GROUP ONE TURN: Let’s see how well you know your citizens needs,"

            self.chooseQuestion3()
        }
        else {
            PopUpLabel.text = "GROUP ONE TURN: Let’s see how many more votes you have secured."

            self.chooseQuestion4()
        }
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if let destinationVC = segue.destinationViewController as? TestViewController {
            destinationVC.zonePicked = zonePicked
            
        }
        
        performSegueWithIdentifier(zonePicked, sender: self)
    }



With the arrays we pass the complete array from one controller to the other with the values that it comprises.


    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if let destinationVC = segue.destinationViewController as? TestViewController {
            destinationVC.group1 = group1
            destinationVC.group2 = group2
        }
        
        performSegueWithIdentifier(zonePicked, sender: self)
    }

We have a narrative that guides the user through the game, and that relates the app to Magna Carta. To introduce this narrative in the app we have inserted pop up windows that come every now and then and that keep on explaining the narrative of the app and guiding the user through the game.

To make the pop up windows we have inserted a View that has a boolean property of .hidden . It equals to false when a view comes into the screen, and it changes to true once a button placed in this View is pressed.


        PopUp.hidden = false



  @IBAction func PopUpButton(sender: AnyObject) {
        PopUp.hidden = true
    }

The boolean property .hidden has also been added to the button “NEXT”. Doing so, the button Next only appears when the user has answered the question

        nextButton.hidden = true


 
    func updateViewForQuestionAnswered() {
        
        nextButton.hidden = false
        enableQuestionButtons(false)
    }

The buttons for the answers of the questions are images, this is why we had to code them differently from that of a normal button. The code is as follows:

  case 18:
            QuestionText.text = "What is the shape found on the pillow for Nicholas?"
            answer1.setBackgroundImage(UIImage(named: "zone4_Q3_2.png"), forState: .Normal)
            answer2.setBackgroundImage(UIImage(named: "zone4_Q3_3.png"), forState: .Normal)
            answer3.setBackgroundImage(UIImage(named: "zone4_Q3_1.png"), forState: .Normal)
            answer4.setBackgroundImage(UIImage(named: "zone4_Q3_4.png"), forState: .Normal)

PARTICULARITIES OF THE APP

PROBLEMS WE HAVE HAD TO SOLVE

– Placing all questions in one view controller with the switch statement, in stead of different view controllers

There are many different ways of doing each step that an app has to make. In this case, we could have placed a view controller for each question, typing the same code now and again. However, we decided to make a Switch Statement and place all the code in the same view controller. It is harder to code, but it looks tidier and simpler code-wise. Moreover, it makes things easier if the style is changed, because things only has to be changed once in one view controller.

Screenshot 2015-05-20 01.30.52

PICTURE SWITCH STATEMENT

 func chooseQuestion1 (){

        switch questionNumber{
        case 0:
            QuestionText.text = "What shape is the entrance to the cloisters?"
            answer1.setBackgroundImage(UIImage(named: "zone1_Q1_3.png"), forState: .Normal)
            answer2.setBackgroundImage(UIImage(named: "zone1_Q1_2.png"), forState: .Normal)
            answer3.setBackgroundImage(UIImage(named: "zone1_Q1_1.png"), forState: .Normal)
            answer4.setBackgroundImage(UIImage(named: "zone1_Q1_4.png"), forState: .Normal)

        case 1:
            QuestionText.text = "What is the arrangement of shapes in the arch of the cloisters?"
            answer1.setBackgroundImage(UIImage(named: "zone1_Q2_2.png"), forState: .Normal)
            answer2.setBackgroundImage(UIImage(named: "zone1_Q2_1.png"), forState: .Normal)
            answer3.setBackgroundImage(UIImage(named: "zone1_Q2_3.png"), forState: .Normal)
            answer4.setBackgroundImage(UIImage(named: "zone1_Q2_4.png"), forState: .Normal)

        case 2:
            QuestionText.text = "What are shapes cut out in the armoured glove?"
            answer1.setBackgroundImage(UIImage(named: "zone1_Q3_4.png"), forState: .Normal)
            answer2.setBackgroundImage(UIImage(named: "zone1_Q3_2.png"), forState: .Normal)
            answer3.setBackgroundImage(UIImage(named: "zone1_Q3_1.png"), forState: .Normal)
            answer4.setBackgroundImage(UIImage(named: "zone1_Q3_3.png"), forState: .Normal)

        default:
            break

        }

        println("You're on question \(questionNumber)")
        questionNumber++

        if questionNumber == 4 {

          println("Go to the next screen")

            performSegueWithIdentifier("group1ToGroup2", sender: self)
        }
    }

– Making two arrays, one for each group, and then compare those to know what group is the winner 

We had to solve a problem which was how to make the game for two players, and how to make one of those the winner. We decided that a good way of doing it would be making one player answer the questions first, and then the other. Then, this results would be stored in two different arrays. One would belong to the first player, and the other to the second.

Screenshot 2015-05-20 01.55.24

 var group1: [Int]!
    var group2: [Int]!

 

After, to decide who is the winner, we have made a function that compares both arrays and that select the greater as the winner


        var G1 = group1.reduce(0,combine: +)
        var G2 = group2.reduce(0,combine: +)

        if G1 >= G2 {
            ResultLabel.text = "Well done Group 1!You have won the position of political party in power."

        } else {
            ResultLabel.text = "Well done Group 2! You have won the position of political party in power."

        }
    }

– We have had to make each button score a different punctuation, instead of being equal to RIGHT or WRONG. It has allowed us to be able to compare both arrays and see which one is the greater to decide the winner

Screenshot 2015-05-20 02.02.22

The app is a multi choice quiz. It is comprised of several questions with four answers each. At the beginning, we had the idea of categorise three questions as WRONG and one of them as a RIGHT. The only problem in doing it was the difficulty to assign a winner through the code. This is why, we decided to make each question equal to an integer. Since our quiz is based on shapes, the right shape would get the greatest number, and then the shape more similar to the correct one will get a smaller number, and so on and so forth.

In a nutshell, there are four questions, and each one of those has a different punctuation. When the players answer the questions, they will collect points for each one depending on how close they are to the correct answer. If they are far from the right one, they will get 1 point, but if their answer is correct, they will get 4 points.


  @IBAction func answer4pressed(sender: AnyObject) {

        updateViewForQuestionAnswered()

        if questionNumber == 0 {
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber == 2 {
            group1.append(2)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber2 == 5{
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber2 == 6 {
            group1.append(4)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber2 == 7{
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber3 == 11 {
            group1.append(2)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber3 == 12{
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber3 == 13 {
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber4 == 16{
            group1.append(3)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber4 == 17 {
            group1.append(1)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"

        }else if questionNumber4 == 18{
            group1.append(2)
            result.text="GROUP 1 HAS \(group1.reduce(0,combine: +)) POINTS"
        }
    }

– Disable the buttons after clicking them 

Screenshot 2015-05-20 02.03.33

Another problem we came across, was that once a player was answering a question, they could keep on pressing the answer buttons, and summing up points to their score. The buttons had to be disabled after one answer had been selected.


    func updateViewForQuestionAnswered() {

        nextButton.hidden = false
        enableQuestionButtons(false)
    }

    func enableQuestionButtons(enable: Bool) {
        answer1.enabled = enable
        answer2.enabled = enable
        answer3.enabled = enable
        answer4.enabled = enable
    }

– Zones PopUp

Screenshot 2015-05-20 02.05.23

We had the problem that the pop up view was appearing every time that users came back to the Zone View Controller, after they had finished one round of questions.

Since this message only has to appear once, the solution has been to create a new view controller that would make the functionality and look like a pop up.

PROBLEMS WE HAVE HAD TO SOLVE

Iteration 7: Changes in the narrative

After sending off our draft of the narrative to Steph from RedBalloon, we received some feedback. Steph stated that idea of making it about democracy works well, however she wondered if there could be some direct mention to Magna Carta somehow – just a note in the text somewhere at the intro stage that our democracy could be said to be originated in Magna Carta.

After reading Stephs feedback it was clear that we needed to make clear how the democracy idea related to Magna Carta, in order to do this we made some simple changes to the narrative.

1RST SCREEN:: EXPLANATION OF GAME WITH AN INTEGRATED NARRATIVE

Welcome to the House of Commons! The fight to gain power starts here.

As we are in a democratic country due to the establishment of the Magna Carta 800 years ago, it is your responsibility as a political party to win the votes of the population and to beat the opposing party. Winner will gain power and secure the first position in the parliament.

Iteration 7: Changes in the narrative

Iteration 7: The Design and Changes

The app design has changed in small ways throughout the input of the client and from our group and the way we wanted the app to be presented. At the start of the design the app was predominantly white with a few bright primary colours which stood out and surrounded the answers to the questions for the app. I also designed the app to have a minimalistic feel to it, to make navigation and visual aids easy to understand. The app was also presented in a specific way, with the main buttons being circular and the answers having a similarly bright outline to them.

tumblr_inline_noc8syv7De1tqt22n_540

After being given the colour scheme and visiting the Cathedral in our own time, we decided to change the main design of the app to fit in with the rest of the exhibit and the other graphics used by Red Balloon. This meant removing the white background and replacing it with a cream colour which matched the colour palette. After looking around the exhibition I realised that the bright colours in contrast would not fit but instead have a two tone colour scheme which would accent the content but not make each piece of content fight for the attention of the audience. This level of hierarchy would allow the app to have order and allow subtle visual pointers for easy navigation of the app.

As well as redesigning the app colour scheme I also changed the way the apps buttons and navigation was displayed. This was now done through much larger buttons which gave the app a much more full feeling. This is shown not only in the navigation and menus but also on the question pages. We also made small changes to the apps main page and in particular the logo for the app. We were originally using the Cathedral Logo however found that the logo used by Red Balloon portrayed the importance of shapes even in the content of their own work.

The main change for the app however was in the design style of the questions. We decided that the use of shapes would be a large factor which made our app stand out and be visually pleasing. When looking around the Cathedral for questions we found that a large proportion of the categories were to do with the Architecture and the shapes found within the space. This led us to make our app all to do with the shapes found within the Cathedral. When first thinking about the idea of representing the whole church through shapes we first went to take pictures. This allowed us to show the audience the space and question them on what was different or which shape fitted where. This led to confusion and on a design point very lacking. This led our group to come up with representing the shapes as line drawings. This collectively made the shapes come together where the pictures were lacking. The shapes were designed with similar weight and size and gave the whole app a continued aesthetic. This linked the whole building together and made the app have a continued feel which would have been broken apart by the pictures. The use of shapes not only allowed for a design aspect to be applied but also a practical aspect. The use of simple shapes makes the app very accessible to a large audience. Many overseas visitors come to the Cathedral and the app would provide a simple way of experiencing the space without a large amount of knowledge on the language. The use of shapes also makes the app accessible to families and in particular young children who we were targeting previously at the beginning stages of the design.

Iteration 7: The Design and Changes

ITERATION 5: Coding prototype without implementing design

This is one of the first pieces of code we made. In this example all questions and answers are placed in the same view controller:Screenshot 2015-05-19 23.56.23

//
//  ViewController.swift
//  FirstPrototype
//
//  Created by UDI-ME-TA on 25/04/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit

class ViewController: UIViewController {

    @IBOutlet var ViewController: UIView!
    
    @IBOutlet var question1: UILabel!
    
    
    @IBOutlet var answer1: UIButton!
    
    @IBOutlet var answer2: UIButton!
    
    @IBOutlet var answer3: UIButton!
    
    @IBOutlet var answer4: UIButton!
    
    @IBOutlet var result: UILabel!
    
    @IBOutlet var NextButton: UIButton!
    
    var questionNumber: Int!
    
    var group1 = [Int]()
    
    var x: Int!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.chooseQuestion()
        // Do any additional setup after loading the view, typically from a nib.
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    
    /* ////////////////////////////////___QUE PASSA AMB CADA RESPOSTA____/////////////////////////// */

    
    /* ////////////////////////////////ADD POINTS +++ TELL HOW MANY POINTS/////////////////////////// */

    // -1 RA- PRIMERA RESPOSTA DE TOTES LES PREGUNTES
    
    @IBAction func answer1(sender: AnyObject) {
        NextButton.hidden = false

        
        if questionNumber == 0 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"

        }else if questionNumber == 2 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"

        }else if questionNumber == 3 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"

        }
    }
    
    // -2 NA- SEGONA RESPOSTA DE TOTES LES PREGUNTES

    
    @IBAction func answer2(sender: AnyObject) {
        NextButton.hidden = false

        if questionNumber == 0 {
            group1.append(2)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(2)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(2)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 3 {
            group1.append(2)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    
    // -3 RA- TERCERA RESPOSTA DE TOTES LES PREGUNTES

    
    @IBAction func answer3(sender: AnyObject) {
        NextButton.hidden = false

        if questionNumber == 0 {
            group1.append(3)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(3)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(3)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 3 {
            group1.append(3)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    
    // -4 TA- CUARTA RESPOSTA DE TOTES LES PREGUNTES

    
    @IBAction func answer4(sender: AnyObject) {
        NextButton.hidden = false

        if questionNumber == 0 {
            group1.append(4)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(4)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(4)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 3 {
            group1.append(4)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    
    
    /* /////////////////////    ///////////NEXT___BUTON/////////////////////////// */

    
    @IBAction func NextButton(sender: AnyObject) {
        //fer que cuan premis el botó surti la seguent pregunta
        // fent que el "questionNumber" incrementi per 1
        
        
        for var x = 0; x < 3; ++x {
        
        self.chooseQuestion()
            
        }
        NextButton.hidden = true

    }
   
    
    
   
    /* ////////////////////////////////QUESTIONS &&& ANSWERS ___ HOW IT LOOKS/////////////////////////// */

    func chooseQuestion () {
       
        questionNumber = Int(x)
            
            switch questionNumber {
            case 0:
                question1.text = "first question"
                answer1.setTitle("1 firt answer", forState: UIControlState.Normal)
                answer2.setTitle("1 second answer", forState: UIControlState.Normal)
                answer3.setTitle("1 third answer", forState: UIControlState.Normal)
                answer4.setTitle("1 forth answer", forState: UIControlState.Normal)
            case 1:
                question1.text = "second question"
                answer1.setTitle("2 first answer", forState: UIControlState.Normal)
                answer2.setTitle("2 second answer", forState: UIControlState.Normal)
                answer3.setTitle("2 third answer", forState: UIControlState.Normal)
                answer4.setTitle("2 forth answer", forState: UIControlState.Normal)
            case 2:
                question1.text = "third question"
                answer1.setTitle("3 first answer", forState: UIControlState.Normal)
                answer2.setTitle("3 second answer", forState: UIControlState.Normal)
                answer3.setTitle("3 third answer", forState: UIControlState.Normal)
                answer4.setTitle("3 forth answer", forState: UIControlState.Normal)
            case 3:
                question1.text = "fourth question"
                answer1.setTitle("4 first answer", forState: UIControlState.Normal)
                answer2.setTitle("4 second answer", forState: UIControlState.Normal)
                answer3.setTitle("4 third answer", forState: UIControlState.Normal)
                answer4.setTitle("4 forth answer", forState: UIControlState.Normal)
                
                
            default:
                break
            }
        
        
    }
  
  
    



}

________
In this example we were creating the storyboard linking different view controllers, and also relating them with a file that would content the code of each one:

Screenshot 2015-05-20 00.03.26 Screenshot 2015-05-20 00.03.37

 

_______

 

In the next example, all the storyboard is created, although we hadn’t add the style yet:

Screenshot 2015-05-20 00.10.42

 

At this stage we had already created almost all code for the app to function properly. Each view controller was related with its correspondent code:

 

Screenshot 2015-05-20 00.14.29

 

ZonesViewController.swift

Screenshot 2015-05-20 00.26.19


//
//  var info : String?     var info : String? ZonesViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 01/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit

class ZonesViewController: UIViewController {

    
    var zonePicked : String = ""
    
    var group1 = [Int]()
    var group2 = [Int]()
    
    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    @IBAction func zoneOne(sender: AnyObject) {
        zonePicked = "zoneOne"
    }

    @IBAction func zoneTwo(sender: AnyObject) {
        zonePicked = "zoneTwo"
    }
    
    @IBAction func zoneThree(sender: AnyObject) {
        zonePicked = "zoneThree"
    }
    
    @IBAction func zoneFour(sender: AnyObject) {
        zonePicked = "zoneFour"
    }
    

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if let destinationVC = segue.destinationViewController as? TestViewController {
            destinationVC.zonePicked = zonePicked
            destinationVC.group1 = group1
            destinationVC.group2 = group2
        }
        
        performSegueWithIdentifier(zonePicked, sender: self)
    }
    
    override func performSegueWithIdentifier(identifier: String?, sender: AnyObject?) {

    }
    

}

TestViewController.swift
Screenshot 2015-05-20 00.26.12

//
//  TestViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 01/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit

class TestViewController: UIViewController {
    
    var zonePicked : String?

    @IBOutlet var Question1: UILabel!
    @IBOutlet var Question2: UILabel!
    @IBOutlet var Question3: UILabel!
    
    var group1 = [Int]()
    var group2 = [Int]()
    
    override func viewDidLoad() {
        
        super.viewDidLoad()

        // Do any additional setup after loading the view.
        if zonePicked == "zoneOne"{
            setupZoneOne()
        }
        
        if zonePicked == "zoneTwo"{
           setupZoneTwo()
        }
        
        if zonePicked == "zoneThree"{
            setupZoneThree()
        }
        
        if zonePicked == "zoneFour"{
            setupZoneFour()
        }
        
    }
    
    
    
    func setupZoneOne() {
        Question1.text = "What shape is the entrance to the cloisters?"
        Question2.text = "What is the arrangement of shapes in the arch of the cloisters?"
        Question3.text = "What are shapes cut out in the armoured glove?"
    }
    
    
    func setupZoneTwo() {
        Question1.text = "What is the shape on the points of the Cathedral roof during construction?"
        Question2.text = "What is the shape of the font?"
        Question3.text = "What is the shape of the freemason symbol given to Elias De Derham?"
    }
    
    
    
    func setupZoneThree() {
        Question1.text = "What is the shape of the shield painted on the ceiling?"
        Question2.text = "What shape is the arrangement of the Prisoners of Conscience Window?"
        Question3.text = "What shape is the Shrine Tomb of St Osmund?"
    }
    
    
    func setupZoneFour() {
        Question1.text = "What is the shape of the Chapter House?"
        Question2.text = "What is the shape of the fleur-de-lis found on all the cushions?"
        Question3.text = "What is the shape found on the pillow for Nicholas"
    }
    
    @IBAction func StartQuizButtonPopUp(sender: AnyObject) {
        
    }
    

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
  
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if let destinationVC = segue.destinationViewController as? MultichoiceViewController {
            destinationVC.zonePicked = zonePicked
            destinationVC.group1 = group1
            destinationVC.group2 = group2
        }
        
        performSegueWithIdentifier(zonePicked, sender: self)
    }
    
    
    override func performSegueWithIdentifier(identifier: String?, sender: AnyObject?) {
        
    }
    
    
    
}


MultichoiceViewController.swift (With a POPUP window)

Screenshot 2015-05-20 00.26.02

//
//  MultichoiceViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 07/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit



class MultichoiceViewController: UIViewController {
    
    
    var zonePicked : String?

    @IBOutlet var popUp: UIView!

    @IBOutlet var QuestionText: UILabel!
    @IBOutlet var answer1: UIButton!
    @IBOutlet var answer2: UIButton!
    @IBOutlet var answer3: UIButton!
    @IBOutlet var answer4: UIButton!
    @IBOutlet var result: UILabel!
    @IBOutlet var nextButton: UIButton!
    @IBOutlet var PopUp: UIView!
    @IBOutlet var PopUpLabel: UILabel!
    @IBOutlet var PopUpButto: UIButton!
    var questionNumber = 0

    
    var group1: [Int]!
    var group2: [Int]!
    
    override func viewDidLoad() {
        super.viewDidLoad()

        nextButton.hidden = true
        
        popUp.hidden = false
        
        if zonePicked == "zoneOne"{
            self.chooseQuestion1()
        }
        else if zonePicked == "zoneTwo"{
            self.chooseQuestion2()
        }
        else if zonePicked == "zoneThree"{
            self.chooseQuestion3()
        }
        else {
            self.chooseQuestion4()
        }
       
    


        // Do any additional setup after loading the view.
    }

    @IBAction func PopUpButton(sender: AnyObject) {
        popUp.hidden = true
    
    
    
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    @IBAction func answer1pressed(sender: AnyObject) {
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    @IBAction func answer2pressed(sender: AnyObject) {
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
  
    @IBAction func answer3pressed(sender: AnyObject) {
        
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    @IBAction func answer4pressed(sender: AnyObject) {
        
        nextButton.hidden = false
        
        
        if questionNumber == 0 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
        }else if questionNumber == 1{
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group1.append(1)
            result.text="the points are \(group1.reduce(0,+))"
            
        }
    }
    
    @IBAction func nextquestion(sender: AnyObject) {
        if zonePicked == "zoneOne"{
            self.chooseQuestion1()
        }
        else if zonePicked == "zoneTwo"{
            self.chooseQuestion2()
        }
        else if zonePicked == "zoneThree"{
            self.chooseQuestion3()
        }
        else {
            self.chooseQuestion4()
        }
        
        nextButton.hidden = true
    }
    
    
 
    func chooseQuestion1 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "first question"
            answer1.setTitle("first answer", forState: UIControlState.Normal)
            answer2.setTitle("first answer", forState: UIControlState.Normal)
            answer3.setTitle("first answer", forState: UIControlState.Normal)
            answer4.setTitle("first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "second question"
            answer1.setTitle("second answer", forState: UIControlState.Normal)
            answer2.setTitle("second answer", forState: UIControlState.Normal)
            answer3.setTitle("second answer", forState: UIControlState.Normal)
            answer4.setTitle("second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "third question"
            answer1.setTitle("third answer", forState: UIControlState.Normal)
            answer2.setTitle("third answer", forState: UIControlState.Normal)
            answer3.setTitle("third answer", forState: UIControlState.Normal)
            answer4.setTitle("third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
       
        
        if questionNumber == 4 {
            
          println("go to the next screen")
            
            performSegueWithIdentifier("group1ToGroup2", sender: self)
        }
    }
    
    func chooseQuestion2 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "forth question"
            answer1.setTitle("4first answer", forState: UIControlState.Normal)
            answer2.setTitle("4first answer", forState: UIControlState.Normal)
            answer3.setTitle("4first answer", forState: UIControlState.Normal)
            answer4.setTitle("4first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "5-second question"
            answer1.setTitle("5-second answer", forState: UIControlState.Normal)
            answer2.setTitle("5-second answer", forState: UIControlState.Normal)
            answer3.setTitle("5-second answer", forState: UIControlState.Normal)
            answer4.setTitle("5-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "6-third question"
            answer1.setTitle("6-third answer", forState: UIControlState.Normal)
            answer2.setTitle("6-third answer", forState: UIControlState.Normal)
            answer3.setTitle("6-third answer", forState: UIControlState.Normal)
            answer4.setTitle("6-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("group1ToGroup2", sender: self)

            
        }
    }
    
    func chooseQuestion3 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "7-first question"
            answer1.setTitle("7-first answer", forState: UIControlState.Normal)
            answer2.setTitle("7-first answer", forState: UIControlState.Normal)
            answer3.setTitle("7-first answer", forState: UIControlState.Normal)
            answer4.setTitle("7-first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "8-second question"
            answer1.setTitle("8-second answer", forState: UIControlState.Normal)
            answer2.setTitle("8-second answer", forState: UIControlState.Normal)
            answer3.setTitle("8-second answer", forState: UIControlState.Normal)
            answer4.setTitle("8-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "9-third question"
            answer1.setTitle("9-third answer", forState: UIControlState.Normal)
            answer2.setTitle("9-third answer", forState: UIControlState.Normal)
            answer3.setTitle("9-third answer", forState: UIControlState.Normal)
            answer4.setTitle("9-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("group1ToGroup2", sender: self)

            
        }
    }
    
    func chooseQuestion4 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "10-first question"
            answer1.setTitle("10-first answer", forState: UIControlState.Normal)
            answer2.setTitle("10-first answer", forState: UIControlState.Normal)
            answer3.setTitle("10-first answer", forState: UIControlState.Normal)
            answer4.setTitle("10-first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "11-second question"
            answer1.setTitle("11-second answer", forState: UIControlState.Normal)
            answer2.setTitle("11-second answer", forState: UIControlState.Normal)
            answer3.setTitle("11-second answer", forState: UIControlState.Normal)
            answer4.setTitle("11-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "12-third question"
            answer1.setTitle("12-third answer", forState: UIControlState.Normal)
            answer2.setTitle("12-third answer", forState: UIControlState.Normal)
            answer3.setTitle("12-third answer", forState: UIControlState.Normal)
            answer4.setTitle("12-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("group1ToGroup2", sender: self)

            
        }
    }

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */
    
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if segue.identifier == "group1ToGroup2" {

            if let destinationVC = segue.destinationViewController as? TwoMultichoiceViewController {
                destinationVC.zonePicked = zonePicked
                destinationVC.group1 = group1
                destinationVC.group2 = group2

            }
        }
    }

}

TwoMultichoiceViewController.swift

Screenshot 2015-05-20 00.25.20

//
//  TwoMultichoiceViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 08/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit

class TwoMultichoiceViewController: UIViewController {

    var zonePicked : String?
    
    @IBOutlet var QuestionText: UILabel!
    @IBOutlet var answer1: UIButton!
    @IBOutlet var answer2: UIButton!
    @IBOutlet var answer3: UIButton!
    @IBOutlet var answer4: UIButton!
    @IBOutlet var result: UILabel!
    @IBOutlet var nextButton: UIButton!
    var questionNumber = 0
    
    var group1: [Int]!
    var group2: [Int]!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        nextButton.hidden = true
        
        
        if zonePicked == "zoneOne"{
            self.chooseQuestion1()
        }
        else if zonePicked == "zoneTwo"{
            self.chooseQuestion2()
        }
        else if zonePicked == "zoneThree"{
            self.chooseQuestion3()
        }
        else {
            self.chooseQuestion4()
        }
        
        // Do any additional setup after loading the view.
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    @IBAction func answer1pressed(sender: AnyObject) {
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
        }else if questionNumber == 1{
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }
    }
    
    @IBAction func answer2pressed(sender: AnyObject) {
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
        }else if questionNumber == 1{
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }
    }
    
    
    @IBAction func answer3pressed(sender: AnyObject) {
        
        nextButton.hidden = false
        
        if questionNumber == 0 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
        }else if questionNumber == 1{
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }
    }
    
    @IBAction func answer4pressed(sender: AnyObject) {
        
        nextButton.hidden = false
        
        
        if questionNumber == 0 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
        }else if questionNumber == 1{
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }else if questionNumber == 2 {
            group2.append(1)
            result.text="the points are \(group2.reduce(0,+))"
            
        }
    }
    
    @IBAction func nextquestion(sender: AnyObject) {
        if zonePicked == "zoneOne"{
            self.chooseQuestion1()
        }
        else if zonePicked == "zoneTwo"{
            self.chooseQuestion2()
        }
        else if zonePicked == "zoneThree"{
            self.chooseQuestion3()
        }
        else {
            self.chooseQuestion4()
        }
        
        nextButton.hidden = true
    }
    
    
    
    func chooseQuestion1 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "first question"
            answer1.setTitle("first answer", forState: UIControlState.Normal)
            answer2.setTitle("first answer", forState: UIControlState.Normal)
            answer3.setTitle("first answer", forState: UIControlState.Normal)
            answer4.setTitle("first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "second question"
            answer1.setTitle("second answer", forState: UIControlState.Normal)
            answer2.setTitle("second answer", forState: UIControlState.Normal)
            answer3.setTitle("second answer", forState: UIControlState.Normal)
            answer4.setTitle("second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "third question"
            answer1.setTitle("third answer", forState: UIControlState.Normal)
            answer2.setTitle("third answer", forState: UIControlState.Normal)
            answer3.setTitle("third answer", forState: UIControlState.Normal)
            answer4.setTitle("third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("FinishMultiChoice", sender: self)

            
            
        }
    }
    
    func chooseQuestion2 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "forth question"
            answer1.setTitle("4first answer", forState: UIControlState.Normal)
            answer2.setTitle("4first answer", forState: UIControlState.Normal)
            answer3.setTitle("4first answer", forState: UIControlState.Normal)
            answer4.setTitle("4first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "5-second question"
            answer1.setTitle("5-second answer", forState: UIControlState.Normal)
            answer2.setTitle("5-second answer", forState: UIControlState.Normal)
            answer3.setTitle("5-second answer", forState: UIControlState.Normal)
            answer4.setTitle("5-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "6-third question"
            answer1.setTitle("6-third answer", forState: UIControlState.Normal)
            answer2.setTitle("6-third answer", forState: UIControlState.Normal)
            answer3.setTitle("6-third answer", forState: UIControlState.Normal)
            answer4.setTitle("6-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("FinishMultiChoice", sender: self)

            
            
        }
    }
    
    func chooseQuestion3 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "7-first question"
            answer1.setTitle("7-first answer", forState: UIControlState.Normal)
            answer2.setTitle("7-first answer", forState: UIControlState.Normal)
            answer3.setTitle("7-first answer", forState: UIControlState.Normal)
            answer4.setTitle("7-first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "8-second question"
            answer1.setTitle("8-second answer", forState: UIControlState.Normal)
            answer2.setTitle("8-second answer", forState: UIControlState.Normal)
            answer3.setTitle("8-second answer", forState: UIControlState.Normal)
            answer4.setTitle("8-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "9-third question"
            answer1.setTitle("9-third answer", forState: UIControlState.Normal)
            answer2.setTitle("9-third answer", forState: UIControlState.Normal)
            answer3.setTitle("9-third answer", forState: UIControlState.Normal)
            answer4.setTitle("9-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("FinishMultiChoice", sender: self)

            
            
        }
    }
    
    func chooseQuestion4 (){
        
        
        switch questionNumber{
        case 0:
            QuestionText.text = "10-first question"
            answer1.setTitle("10-first answer", forState: UIControlState.Normal)
            answer2.setTitle("10-first answer", forState: UIControlState.Normal)
            answer3.setTitle("10-first answer", forState: UIControlState.Normal)
            answer4.setTitle("10-first answer", forState: UIControlState.Normal)
            
        case 1:
            QuestionText.text = "11-second question"
            answer1.setTitle("11-second answer", forState: UIControlState.Normal)
            answer2.setTitle("11-second answer", forState: UIControlState.Normal)
            answer3.setTitle("11-second answer", forState: UIControlState.Normal)
            answer4.setTitle("11-second answer", forState: UIControlState.Normal)
            
        case 2:
            QuestionText.text = "12-third question"
            answer1.setTitle("12-third answer", forState: UIControlState.Normal)
            answer2.setTitle("12-third answer", forState: UIControlState.Normal)
            answer3.setTitle("12-third answer", forState: UIControlState.Normal)
            answer4.setTitle("12-third answer", forState: UIControlState.Normal)
            
            
            
        default:
            break
            
        }
        
        println("youre on question \(questionNumber)")
        questionNumber++
        
        
        if questionNumber == 4 {
            
            println("go to the next screen")
            performSegueWithIdentifier("FinishMultiChoice", sender: self)

            
        }
    }
    
    /*
    // MARK: - Navigation
    
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
    // Get the new view controller using segue.destinationViewController.
    // Pass the selected object to the new view controller.
    }
    */
    
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if segue.identifier == "FinishMultiChoice" {
            
            if let destinationVC = segue.destinationViewController as? FinishMultichoiceViewController {
                destinationVC.zonePicked = zonePicked
                destinationVC.group1 = group1
                destinationVC.group2 = group2
            }
        }
    }

    
}

FinishMultichoiceViewController.swift


Screenshot 2015-05-20 00.25.12

<pre>//
//  FinishMultichoiceViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 08/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit

class FinishMultichoiceViewController: UIViewController {
    
    var zonePicked : String?
    var group1 = [Int]()
    var group2 = [Int]()

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */
    
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        
        if let destinationVC = segue.destinationViewController as? ZonesViewController {
            destinationVC.group1 = group1
            destinationVC.group2 = group2
        }
        
        if let destinationVC = segue.destinationViewController as? ResultViewController {
            destinationVC.group1 = group1
            destinationVC.group2 = group2
        }
        
        performSegueWithIdentifier(zonePicked, sender: self)
    }
    
    override func performSegueWithIdentifier(identifier: String?, sender: AnyObject?) {
        
    }

}

ResultViewController.swift

Screenshot 2015-05-20 00.25.05

//
//  ResultViewController.swift
//  MC_APP2
//
//  Created by UDI-ME-TA on 08/05/2015.
//  Copyright (c) 2015 UDI-ME-TA. All rights reserved.
//

import UIKit



class ResultViewController: UIViewController {

    
    var zonePicked : String?
    var group1: [Int]!
    var group2: [Int]!
    
    @IBOutlet var ResultLabel: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        var G1 = group1.reduce(0,+)
        var G2 = group2.reduce(0,+)
        
        if G1 >= G2 {
            ResultLabel.text = "GROUP 1 IS THE WINNER"
            
            
        } else {
            ResultLabel.text = "GROUP 2 IS THE WINNER"
            
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
        
    
    }
    

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}

 

ITERATION 5: Coding prototype without implementing design